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Ay! Nice game. The inspiration is inspired, and the controls felt really nice. I knew I was damning myself whenever I fired multiple blasts in the same direction, but desperate times require desperate measures, so it added a really nice risk vs reward mechanic. For the endless mode, I'd like to see how the game could get progressively difficult as the score goes up. For instance, the spawn rate of asteroids could increase (if it doesn't already do that, hard to tell). I think this idea has a lot of room to grow as well, I'd love to play it with an assault rifle and shoot off a bunch of mini blasts. Also, the game reminds me of a really funny joke:

Appreciate the feedback! I had a similar idea with the risk v. reward mechanic; to introduce a melee weapon you could switch to in which the damage is scaled by the velocity of the player lol

I'll definitely be introducing automatic weapons and other shenaniguns so stay tuned!

Also that joke's almost as good as: